- 3-D Tic-Tac-Toe (Atari) – 1980
- 32 in 1 (Atari) – 1988
- A Mysterious Thief (Vidco) – Prototype
- A-Team (Atari) – Prototype
- Acid Drop (Salu Ltd) – 1992
- Advanced Dungeons & Dragons: Tower of Mystery (M-Network) – Prototype
- Advanced Dungeons & Dragons: Treasure of Tarmin (M-Network) – Prototype
- Advanced Dungeons & Dragons (M-Network)
- Adventure (Atari) – 1979
- Adventures of the Pink Panther (Probe 2000) – Prototype
- Adventures of Tron (M-Network) – 1982
- Airlock (Data Age) – 1982
- Air Raid (MenAVision)
- Air Raiders (M-Network) – 1982
- Air-Sea Battle (Atari) – 1977
- Alien (20th Century Fox) – 1982
- Alien's Return (Home Vision) – 1983
- Alligator People (20th Century Fox) – Prototype
- Alpha Beam with Ernie (Atari) – 1983
- Amidar (Parker Brothers) – 1982
- Angry Video Game Nerd K.O. Boxing (Cinemassacre) – 2009
- Anteater (M-Network) – Prototype
- Aquaventure (Atari) – Prototype
- Arcade Pinball (Sears)
- Armor Ambush (M-Network) – 1982
- Artillery Duel/Chuck Norris Superkicks (Xonox) – 1983
- Artillery Duel/Ghost Manor (Xonox) – 1983
- Artillery Duel/Spike's Peak (Xonox) – 1983
- Artillery Duel (Xonox) – 1983
- Assault (Bomb) – 1983
- Asterix (PAL) (Atari) – 1983
- Asteroids (Atari) – 1981
- Astroblast (M-Network) – 1982
- Atari Video Cube (Atari) – 1983
- Atlantis (Imagic) – 1982
- Atlantis II (Imagic) – 1982
- BMX Airmaster (TNT Games) – 1989
- Bachelor Party (Mystique) – 1983
- Bachelorette Party (Mystique) – 1983
- Backgammon (Atari) – 1979
- Bank Heist (20th Century Fox) – 1983
- Bank Heist (Action Hi-Tech)
- Barnstorming (Activision) – 1982
- Basic Math (Atari) – 1977
- Basic Programming (Atari) – 1979
- Basketball (Atari) – 1978
- Battlezone (Atari) – 1983
- Beamrider (Activision) – 1984
- Beany Bopper (20th Century Fox) – 1982
- Beat Em and Eat Em (Mystique) – 1983
- Bermuda Triangle (Data Age) – 1982
- Berzerk (Atari) – 1982
- Big Bird's Egg Catch (Atari) – 1983
- Bionic Breakthrough (Atari) – Prototype
- Blackjack (Atari) – 1977
- Bloody Human Freeway (Activision) – Prototype
- Blue Print (CBS Electronics) – 1982
- Bobby Is Going Home (Bit Corporation) – 1983
- Boing! (First Star Software) – 1983
- Boggle (Atari) – Prototype
- Bouncing Baby Bunnies (Telesys) – Prototype
- Bowling (Atari) – 1979
- Boxing (Activision) – 1980
- Brain Games (Atari) – 1978
- Breakaway IV (Sears) – 1978
- Breakout (Atari) – 1978
- Bridge (Activision) – 1981
- Buck Rogers: Planet of Zoom (Sega) – 1983
- Bugs (Data Age) – 1982
- Bugs Bunny (Atari) – Prototype
- Bump ‘n' Jump (M-Network) – 1983
- Bumper Bash (Spectravision) – 1983
- Burgertime (M-Network) – 1983
- Burning Desire (Playaround) – 1983
- Busy Police (Zellers) – 1983
- Cabbage Patch Kids (Coleco) – Prototype
- Cakewalk (Commavid) – 1983
- Canyon Bomber (Atari) – 1979
- California Games (Epyx) – 1987
- Carnival (Coleco) – 1982
- Cathouse Blues (Playaround) – 1982
- Casino (Atari) – 1979
- Centipede (Atari) – 1982
- Challenge (Funvision)
- Challenge of Nexar (Spectravision) – 1982
- Championship Soccer (Atari) – 1980
- Chase (Sears)
- Chase the Chuck Wagon (Spectravision) – 1983
- Checkers (Activision) – 1981
- China Syndrome (Spectravision) – 1983
- Chopper Command (Activision) – 1982
- Chuck Norris Superkicks/Ghost Manor (Xonox) – 1983
- Chuck Norris Superkicks/Spike's Peak (Xonox) – 1983
- Chuck Norris Superkicks (Xonox) – 1983
- Circus (Sears)
- Circus Atari (Atari) – 1980
- Coconuts (Telesys) – 1982
- Codebreaker (Atari) – 1978
- Combat (Atari) – 1977
- Combat Two (Atari) – Prototype
- Commando (Activision) – 1988
- Commando Raid (US Games) – 1982
- Communist Mutants from Space (Cassette) (Starpath) – 1982
- Concentration (Atari) – 1978
- Condor Attack (Ultravision) – 1983
- Congo Bongo (Sega) – 1983
- Cookie Monster Munch (Atari) – 1983
- Cosmic Ark (Imagic) – 1982
- Cosmic Commuter (Activision) – 1985
- Cosmic Corridor (Zimag) – 1983
- Cosmic Creeps (Telesys) – 1982
- Cosmic Free Fire (Action Hi-Tech)
- Cosmic Swarm (CommaVid) – 1982
- Crab Control (Action Hi-Tech)
- Crackpots (Activision) – 1983
- Crash Dive (20th Century Fox) – 1983
- Crazy Climber (Atari) – 1983
- Cross Force (Spectravision) – 1983
- Crossbow (Atari) – 1988
- Cruise Missile (Froggo) – 1987
- Crypts of Chaos (20th Century Fox) – 1982
- Crystal Castles (Atari) – 1984
- Custer's Revenge (Mystique) – 1983
- Dancing Plate (Bit Corporation) – 1982
- Dare Diver (Sears)
- Dark Cavern (M-Network) – 1982
- Dark Chambers (Atari) – 1988
- Deadly Discs (Telegames) – 1983
- Deadly Duck (20th Century Fox) – 1982
- Death Trap (Avalon Hill) – 1983
- Decathlon (Activision) – 1983
- Deep Scan (Sega) – 1983
- Defender (Atari) – 1982
- Defender II (Atari) – 1988
- Demolition Herby (Telesys) – 1983
- Demon Attack (Imagic) – 1982
- Demons to Diamonds (Atari) – 1982
- Desert Falcon (Atari) – 1987
- Diagnostic Cartridge (Atari)
- Dice Puzzle (Panda Computer Games) – 1983
- Dig Dug (Atari) – 1983
- Dishaster (Zimag) – 1982
- Dodge ‘Em (Atari) – 1980
- Dodger Cars (Sears) – 1980
- Dolphin (Activision) – 1983
- Donald Duck's Speedboat (Atari) – Prototype
- Donkey Kong (Coleco) – 1982
- Donkey Kong Jr (Coleco) – 1983
- Double Dragon (Activision) – 1989
- Double Dunk (Atari) – 1988
- Dragon Treasure (Zellers)
- Dragonfire (Imagic) – 1983
- Dragonstomper (cassette) (Starpath) – 1982
- Dragster (Activision) – 1980
- Dumbo's Flying Circus (Atari) – Prototype
- E.T. the Extra-Terrestrial (Atari) – 1982
- Earth Attack (Zellers)
- Earth Dies Screaming (20th Century Fox) – 1982
- Eggomania (US Games) – 1982
- Elevator Action (Prototype) (Atari) – 1983
- Eli's Ladder (Simage) – 1982
- Encounter at L-5 (Data Age) – 1982
- Enduro (Activision) – 1983
- Entombed (US Games) – 1982
- Escape From The Mindmaster (Cassette) (Starpath) – 1982
- Espial (Tigervision) – 1984
- Exocet (Panda Computer Games) – 1983
- Exocet Missile (John Sands)
- Fall Guy (20th Century Fox) – Prototype
- Fantastic Voyage (20th Century Fox) – 1982
- Fast Eddie (20th Century Fox) – 1982
- Fast Food (Telesys) – 1982
- Fatal Run (Atari) – 1990
- Fathom (Imagic) – 1983
- Fighter Pilot (Activision) –
- Final Approach (Apollo) – 1982
- Fire Fighter (Imagic) – 1982
- Fire Fly (Mythicon)
- Fireball (cassette) (Starpath)
- Fisher Price (CCE)
- Fishing Derby (Activision) – 1980
- Flag Capture (Atari) – 1978
- Flash Gordon (20th Century Fox) – 1983
- The Fly (US Games)
- Football (Atari) – 1978
- Frankenstein's Monster (Data Age) – 1983
- Freeway (Activision) – 1981
- Frogger (Parker Brothers) – 1982
- Frogger, The Official (cassette) (Starpath) – 1983
- Frogger II: Threeedeep! (Parker Brothers) – 1984
- Frogs and Flies (M-Network) – 1982
- Front Line (Coleco) – 1983
- Frostbite (Activision) – 1983
- Funky Fish (UA Limited) – Prototype
- Fun With Numbers (Atari) – 1978
- G.I. Joe: Cobra Strike (Parker Brothers) – 1983
- Galaxian (Atari) – 1983
- Gangster Alley (Spectravision) – 1983
- Garfield (Atari) – Prototype
- Gas Hog (Spectravision) – 1983
- Gauntlet (Answer Software) – 1983
- Ghost Manor/Spike's Peak (Xonox) – 1983
- Ghost Manor (Xonox) – 1983
- Ghostbusters (Activision) – 1985
- Ghostbusters II (Salu) – 1990
- Gigolo (Playaround) – 1982
- Glacier Patrol (Telegames) – 1983
- Glib (Selchow and Righter) – 1983
- Golf (Atari) – 1980
- Golf (Sears) – 1980
- Good Luck, Charlie Brown (Atari) – Prototype
- Gopher (US Games) – 1982
- Gorf (CBS Electronics) – 1982
- Grand Prix (Activision) – 1982
- Gravitar (Atari) – 1983
- Great Escape (Bomb) – 1983
- Gremlins (Atari) – 1984
- Grover's Music Maker (Atari) – Prototype
- Guardian (Apollo) – 1982
- Gunslinger (Sears) – 1978
- Gyruss (Parker Brothers) – 1983
- H.E.R.O. (Activision) – 1984
- Halloween (Wizard Video) – 1983
- Hangman (Atari) – 1978
- Harbor Escape (Panda Computer Games) – 1983
- Haunted House (Atari) – 1982
- Holey Moley (Atari) – Prototype
- Home Run (Atari) – 1978
- Human Cannonball (Atari) – 1979
- Hunt & Score (Atari) – 1978
- I Want My Mommy (Zimag) – 1982
- Ice Hockey (Activision) – 1981
- Inca Gold (Zellers)
- Ikari Warriors (Atari) – 1990
- Immies & Aggies (Zimag/Emag/VidCo) – Prototype
- In Search of the Golden Skull (M-Network) – Prototype
- Incredible Hulk (Parker Brothers) – Prototype
- Indy 500 (Atari) – 1977
- Infiltrate (Apollo) – 1982
- International Soccer (M-Network) – 1982
- Intuition (Tigervision) – Prototype
- Ixion (video game) (Sega) – Prototype
- James Bond 007 (Parker Brothers) – 1983
- Jawbreaker (Tigervision) – 1982
- Journey Escape (Data Age) – 1982
- Joust (Atari) – 1983
- Jr. Pac-Man (Atari) – 1986
- Jungle Fever (Playaround) – 1982
- Jungle Hunt (Atari) – 1983
- Kabobber (Activision) – Prototype
- Kaboom! (Activision) – 1981
- Kangaroo (Atari) – 1983
- Karate (Ultravision) – 1983
- Keystone Kapers (Activision) – 1983
- Killer Satellites (Cassette) (Starpath) – 1982
- King Kong (Tigervision) – 1982
- Klax (Atari) – 1990
- Knight on the Town (Playaround) – 1982
- Kool-Aid Man (M-Network) – 1983
- Kreuzfeuer (Spectravision) – Prototype
- Krull (Atari) – 1983
- Kung-Fu Master (Activision) – 1987
- Kyphus (Apollo) – Prototype
- Lady in Wading (Playaround) – 1982
- Laser Blast (Activision) – 1981
- Laser Gates (Imagic) – 1983
- Laser Volley (Zellers) – 1983
- Lasercade (20th Century Fox) – Prototype
- Lochjaw (Apollo) – 1982
- Lock ‘N Chase (M-Network) – 1982
- Locomotion (M-Network) – Prototype
- London Blitz (Avalon Hill) – 1983
- Lord of the Rings: Journey to Rivendell (Parker Brothers) – Prototype
- Lost Luggage (Apollo) – 1982
- M*A*S*H (20th Century Fox) – 1982
- M.A.D. (US Games) – 1982
- Magicard (Commavid) – 1981
- Malagai (Answer Software) – 1983
- Mangia' (Spectravision) – 1983
- Marauder (Tigervision) – 1982
- Marine Wars (Konami) – 1983
- Mario Bros. (Atari) – 1983
- Mark of the Mole (Atari) – Prototype
- Master Builder (Spectravision) – 1983
- Masters of the Universe: The Power of He-Man (M-Network) – 1983
- Math (Sears) – 1977
- Math Gran Prix (Atari) – 1982
- Maze (Sears) – 1978
- Maze Craze: A Game of Cops and Robbers (Atari) – 1980
- Maze Mania (Sears) – 1980
- McDonald's (Parker Brothers) – Prototype
- MegaBoy (Dynacom)
- Megaforce (20th Century Fox) – 1983
- Megamania (Activision) – 1982
- Meltdown (20th Century Fox) – Prototype
- Memory Match (Sears)
- Midnight Magic (Atari) – 1986
- Millipede (Atari) – 1984
- Miner 2049er II (Tigervision) – 1983
- Miner 2049er (Tigervision) – 1982
- Mines of Minos (CommaVid) – 1983
- Miniature Golf (Atari) – 1979
- Miss Piggy's Wedding (Atari) – Prototype (1983)
- Missile Command (Atari) – 1981
- Missile Control (Video Gems)
- Mission 3000 A.D. (Bit Corporation)
- Mission Survive (Video Gems)
- Mogul Maniac (Amiga) – 1983
- Monster Cise (Atari) – Prototype
- Montezuma's Revenge: Starring Panama Joe (Parker Brothers) – 1984
- Moon Patrol (Atari) – 1983
- Moonsweeper (Imagic) – 1983
- MotoRodeo (Atari) – 1990
- Motocross Racer (Xonox) – 1984
- Mountain King (CBS Electronics) – 1983
- Mouse Trap (Coleco) – 1982
- Mr. Do! (Coleco) – 1983
- Mr. Do's Castle (Parker Brothers) – 1984
- Mr. Postman (Bit Corporation) – 1983
- Ms. Pac-Man (Atari) – 1983
- My Golf (HES) – 1990
- Mystery Science Theater 2600 (Hozer)
- Mystic Castle (M-Network)
- Name This Game (VidTec) – 1982
- Night Driver (Atari) – 1980
- Night Stalker (Telegames) – 1988
- No Escape! (Imagic) – 1983
- Nova Blast (Imagic) – 1983
- Nuts (Technovision) – 1983
- Ocean City Defender (Zellers)
- Off the Wall (Atari) – 1989
- Oink! (Activision) – 1982
- Omega Race (CBS Electronics) – 1983
- Oscar's Trash Race (Atari) – 1983
- Othello (Atari) – 1980
- Out of Control (Avalon Hill) – 1983
- Outer Space (Sears) – 1977
- Outlaw (Atari) – 1978
- Pac-Kong (Funvision)
- Pac-Man (Atari) – 1982
- Panda Chase (Home Vision)
- Parachute (Home Vision) – 1983
- Party Mix (cassette) (Starpath)
- Peekaboo (Atari) – Prototype
- Pel←'s Soccer (Atari) – 1981
- Pengo (Atari) – 1984
- Pepsi Invaders (Atari) – 1983
- Pete Rose Baseball (Absolute Entertainment) – 1989
- Phantom Tank (Bit Corporation)
- Phaser Patrol (cassette) (Starpath)
- Philly Flasher (Mystique) – 1982
- Phoenix (Atari) – 1983
- Pick Up (20th Century Fox) – Prototype
- Picnic (US Games) – 1983
- Piece o' Cake (US Games) – 1983
- Pigs in Space (Atari) – 1983
- Pinball (Zellers)
- Piraten-Schiff (Spectravision)
- Pitfall! (Activision) – 1982
- Pitfall II: Lost Caverns (Activision) – 1984
- Planet of the Apes (20th Century Fox) – Prototype
- Planet Patrol (Spectravision) – 1983
- Planeten Patrouile (Spectravision)
- Plaque Attack (Activision) – 1983
- Pleiades (UA Limited) – Prototype
- Poker Plus(Sears) – 1979
- Polaris (Tigervision)
- Pole Position (Atari) – 1983
- Pompeii (Apollo) – Prototype
- Pong Sports (Sears) – 1977
- Pooyan (Konami) – 1983
- Popeye (Parker Brothers) – 1983
- Porky's (20th Century Fox) – 1983
- Pressure Cooker (Activision) – 1983
- Pressure Gauge (John K. Harvey) – Homebrew, released 2000
- Private Eye (Activision) – 1984
- Pyramid War (S.S.)
- Q-bert's Qubes (Parker Brothers) – 1984
- Q-bert (Atari) – 1987
- Q-bert (Parker Brothers) – 1984
- Quadrun (Atari) – 1983
- Quest for Quintana Roo (Sunrise) – 1983
- Quest for Quintana Roo (Telegames) – 1988
- Quick Step (Imagic) – 1983
- Rabbit Transit (cassette) (Starpath)
- Race (Sears) – 1977
- Racer (Roklan) – Prototype
- Racquetball (Apollo) – 1981
- Radar Lock (Atari) – 1989
- Radar (Zellers)
- Raft Rider (US Games) – 1983
- Raiders of the Lost Ark (Atari) – 1982
- Ram It (Telesys) – 1983
- Rampage (Activision) – 1989
- Reactor (Parker Brothers) – 1983
- RealSports Baseball (Atari) – 1982
- RealSports Boxing (Atari) – 1987
- RealSports Football (PAL) (Atari) – 1983
- RealSports Football (Atari) – 1982
- RealSports Soccer (Atari) – 1983
- RealSports Tennis (Atari) – 1983
- RealSports Volleyball (Atari) – 1982
- Red Sea Crossing (Steve Stack, Inc.) – 1983
- Revenge of the Beefsteak Tomatoes (20th Century Fox) – 1983
- Riddle of the Sphinx (Imagic) – 1982
- River Patrol (Tigervision) – 1983
- River Raid (Activision) – 1982
- River Raid II (Activision) – 1988
- Road Runner (Atari) – 1989
- Robin Hood/Sir Lancelot – The Joust (Xonox) – 1983
- Robin Hood (Xonox) – 1983
- Robot Commando Raid (VidTec)
- Robot Tank (Activision) – 1983
- Roc ‘N Rope (Coleco) – 1984
- Rocky and Bullwinkle (M-Network) – Prototype
- Rubik's Cube (Atari) – 1983
- Save Mary (Atari) – Prototype
- Save Our Ship (Technovision)
- Save the Whales (20th Century Fox) – Prototype
- Scraper Caper (Tigervision)
- Scuba Diver (Panda Computer Games)
- Sea Battle (M-Network) – 1982
- Sea Hawk (Froggo) – 1988
- Sea Hunt (Froggo) – 1988
- Seaquest (Activision) – 1983
- Secret Quest (Atari) – 1989
- Sentinel (Atari) – 1990
- Shark Attack (Apollo) – 1982
- Shooting Arcade (Atari) – Prototype
- Shootin' Gallery (Imagic) – 1983
- Shuttle Orbiter (Avalon Hill) – 1983
- Signal Tracing Cartridge (Atari)
- Sinistar (Atari) – Prototype
- Sir Lancelot (Xonox) – 1983
- Six Pack (20th Century Fox) – Prototype
- Skate Boardin': A Radical Adventure (Absolute Entertainment) – 1987
- Skeet Shoot (Apollo) – 1981
- Skiing (Activision) – 1980
- Sky Diver (Atari) – 1979
- Sky Jinks (Activision) – 1982
- Sky Patrol (Imagic) – Prototype
- Sky Skipper (Parker Brothers) – 1983
- Slot Machine (Atari) – 1979
- Slot Racers (Atari) – 1978
- Slots (Sears) – 1979
- Smurf: Rescue in Gargamel's Castle (Coleco) – 1982
- Sneak ‘N Peek (VidTec)
- Snoopy and The Red Baron (Atari) – 1983
- Snow White (Atari) – Prototype
- Solar Fox (CBS Electronics) – 1983
- Solar Storm (Imagic) – 1983
- Solaris (Atari) – 1986
- Sorcerer (Mythicon) – 1983
- Sorcerer's Apprentice (Atari) – 1983
- Space Attack (M-Network) – 1982
- Space Attack (Telegames) – 1988
- Space Canyon (Panda Computer Games)
- Space Cavern (Apollo) – 1981
- Space Chase (Apollo)
- Space Combat (Sears) – 1978
- Space Grid (Action Hi-Tech)
- Space Invaders (Atari) – 1980
- Space Jockey (VidTec) – 1981
- Space Shuttle: A Journey Into Space (Activision) – 1983
- Space War (Atari) – 1978
- Spacemaster X-7 (20th Century Fox) – 1983
- Speedway II (Sears) – 1977
- Spelling (Sears) – 1978
- Spiderdroid (Froggo) – 1988
- Spider Fighter (Activision) – 1983
- Spider-Man (Parker Brothers) – 1983
- Spider Maze (K-Tel Vision)
- Spike's Peak (Xonox) – 1983
- Spitfire Attack (Milton Bradley) – 1983
- Springer (Tigervision) – 1983
- Sprintmaster (Atari) – 1988
- Spy Hunter (Sega) – 1983
- Squeeze Box (US Games) – 1983
- Squoosh (Apollo) – Prototype
- Sssnake (Data Age) – 1982
- Stampede (Activision) – 1981
- Star Fox (Mythicon) – 1983
- Star Raiders (Atari) – 1982
- Star Ship (Atari) – 1977
- Star Strike (M-Network) – 1982
- Star Strike (Telegames) – 1988
- Star Trek: Strategic Operations Simulator (Sega) – 1983
- Star Voyager (Imagic) – 1982
- Star Wars Return of the Jedi: Death Star Battle (Parker Brothers) – 1983
- Star Wars Return Of The Jedi: Ewok Adventure (Parker Brothers) – Prototype
- Star Wars: Jedi Arena (Parker Brothers) – 1983
- Star Wars: The Arcade Game (Parker Brothers) – 1984
- Star Wars: The Empire Strikes Back (Parker Brothers) – 1982
- Stargate (Atari) – 1984
- Stargunner (Telesys) – 1982
- Starmaster (Activision) – 1982
- Steeplechase (Video Gems)
- Steeplechase (Sears) – 1980
- Stella's Stocking (AtariAge) – 2007
- Stellar Track (Sears) – 1981
- Strategy X (Konami) – 1983
- Strawberry Shortcake: Musical Match-ups (Parker Brothers) – 1983
- Street Racer (Atari) – 1977
- Sub Scan (Sega) – 1983
- Submarine Commander (Sears) – 1982
- Subterranea (Imagic) – 1983
- Suicide Mission (cassette) (Starpath)
- Summer Games (Epyx) – 1987
- Super Baseball (Atari) – 1988
- Super Baumeister (Spectravision)
- Super Breakout (Atari) – 1982
- Super Challenge Baseball (M-Network) – 1982
- Super Challenge Baseball (Telegames) – 1988
- Super Challenge Football (M-Network) – 1982
- Super Challenge Football (Telegames) – 1988
- Super Cobra (Parker Brothers) – 1983
- Super Crush (Tigervision) – Prototype
- Super Football (Atari) – 1988
- Superman (Atari) – 1979
- Superman (Sears) – 1979
- Surf's Up (Amiga) – Prototype
- Surfer's Paradise: But Danger Below! (Video Gems)
- Surround (Atari) – 1977
- Survival Island (cassette) (Starpath)
- Sword of Saros (cassette) (Starpath)
- Swordfight (M-Network) – Prototype
- Swordquest: Airworld (Atari) – Prototype
- Swordquest: Earthworld (Atari) – 1982
- Swordquest: Fireworld (Atari) – 1982
- Swordquest: Waterworld (Atari) – 1983
- Tac-Scan (Sega) – 1983
- Tank Brigade (Panda Computer Games) – 1983
- Tank City (Action Hi-Tech)
- Tank Plus (Sears) – 1977
- Tanks But No Tanks (Zimag) – 1983
- Tapeworm (Spectravision) – 1982
- Tapper (Sega) – 1984
- Target Fun (Sears) – 1977
- Task Force (Froggo) – 1988
- Tax Avoiders (American Videogame) – 1983
- Taz (Atari) – 1984
- Tempest (Atari) – Prototype
- Tennis (Activision) – 1981
- Texas Chainsaw Massacre (Wizard Video) – 1983
- The Activision Decathalon (Activision) – 1983
- The Entity (20th Century Fox) – Prototype
- The Music Machine (Sparrow) – 1983
- Threshold (Tigervision) – 1983
- Thunderground (Sega) – 1983
- Thwocker (Activision) – Prototype
- Time Pilot (Coleco) – 1983
- Time Warp (Zellers)
- Title Match Pro Wrestling (Absolute Entertainment) – 1989
- Tomarc The Barbarian (Xonox) – 1983
- Tomcat: The F-14 Fighter Simulator (Absolute Entertainment) – 1989
- Tooth Protectors – 1983
- Towering Inferno (US Games) – 1982
- Toyshop Trouble (AtariAge)
- Track & Field (Atari) – 1984
- Treasure Below (Video Gems)
- Trick Shot (Imagic) – 1983
- Tron: Deadly Discs (M-Network) – 1982
- Tunnel Runner (CBS Electronics) – 1983
- Turmoil (20th Century Fox) – 1982
- Turmoil (Zellers)
- Tutankham (Parker Brothers) – 1983
- Up'n Down (Sega) – 1984
- Vanguard (Atari) – 1982
- Venetian Blinds Demo (Activision) – Prototype
- Venture (Coleco) – 1982
- Video Checkers (Atari) – 1980
- Video Chess (Atari) – 1979
- Video Life (Commavid) – 1981
- Video Olympics (Atari) – 1977
- Video Pinball (Atari) – 1981
- Vong (Rick Skrbina) – Homebrew, released 2008
- Vulture Attack (K-Tel Vision)
- Wabbit (Apollo)
- Wall Ball (Avalon Hill) – 1983
- War Zone (Action Hi-Tech)
- Warlords (Atari) – 1981
- Warplock (Data Age) – 1982
- Weird Bird (US Games)
- Wing War (Imagic) – Prototype
- Winter Games (Epyx) – 1987
- Wizard (Atari) – Prototype
- Wizard of Wor (CBS Electronics) – 1982
- Word Zapper (US Games) – 1982
- Worm War I (20th Century Fox) – 1982
- X-man (Gamex) – 1983
- Xenophobe (Atari) – 1990
- Xevious – Prototype
- Yars' Revenge (Atari) – 1982
- Z-Tack (Bomb) – 1983
- Zaxxon (Coleco) – 1982
- Zoo Fun (Home Vision)
Spider Maze - K-Tel Vision - Atari 2600: AtariAge About 2600 5200 7800 Lynx Jaguar. Forums Forum Home Members Map Gallery Blogs Subscriptions. Store Store Home New Products Bestsellers Shippings AtariAge Is Buying Gift Certificates. General Contact Submit News.
- Atari 2600: Spider Maze Item Preview remove-circle Share or Embed This Item. EMBED (for wordpress.com hosted blogs and archive.org item tags) Want more? Advanced embedding details, examples, and help! Flag this item for. Graphic Violence.
- The Atari 2600 was the first ultra successful home video game console. It is the console that started gaming for many people. During its life-cycle the Atari 2600 had thousands of games released. Some of them were good and some were horrible. Most are ridiculously cheap but a few 2600 games have become rare collectibles.
- Spider-Man is a fun online Atari 2600 game that you can play here on Games HAHA. If you enjoyed this game and want to play similar fun games then make sure to play Ultimate Spider-Man, Spider-Man: Shattered Dimensions or Spider-Man 64 or just go to the Atari 2600 games page.
- Spider Maze for Atari 2600 VCS by K-Tel Vision, PAL, screenshot, dump, ads, commercial, instruction, catalogs, roms, review, scans, tips, video.
Publisher(s) | CBS Electronics |
---|---|
Designer(s) | Richard K. Balaska Jr.[1] |
Platform(s) | Atari 2600 |
Release | |
Genre(s) | Maze |
Tunnel Runner is a first person maze game released by CBS Electronics in 1983 for the Atari 2600.[2] It was programmed by Richard K. Balaska Jr.[1]Tunnel Runner is one of three CBS games for the Atari 2600 with an additional 256 bytes of RAM in each cartridge, a feature promoted by CBS as 'RAM Plus.'[3] The other two RAM Plus games are Mountain King and the port of Omega Race.
Gameplay[edit]
The game offers two modes of gameplay. The GAME1 mode is a campaign mode, with pre-programmed levels that never change. GAME2 mode generates random mazes for each level.
In the game, the player has a first person view of a maze to navigate. The task is to locate and use the exit door of the labyrinth within a certain time limit. Whilst many mazes have multiple exit doors, the player must find the key hidden somewhere in the labyrinth. Once the key is obtained the player can leave and progress to the next maze. However, if the player could not find a way out of the labyrinth within the time limit they have to repeat the level upon finding the exit. At higher levels the available time decreases considerably.
Apart from the time limit, there are many other obstacles in each level. Several creatures - called Zots - are scouting the tunnels, looking for the player. Unarmed, the player must avoid them at all costs in order to quickly find the key and exit to the next level. This is quite easy at the start, but later the game becomes harder by placing more Zots on each level (up to a maximum of four). Above all this, the Zots get faster and faster up to a certain limit and at higher levels they can even pass through walls. This is not a glitch, the manual refers to this as 'Zot magic'. Because of the Atari's limitations, the game lacks a turning animation when changing directions, so it is easy to become disoriented, especially when the Zots are chasing the player. It is also worth mentioning that the walls' colour constantly changes in each maze. The most difficult levels have black walls where only the floor is visible and the doors themselves cannot be seen (making it impossible to know what type they are). Tunnel Runner features many black levels in a row periodically, making them a real challenge to pass.
To compensate the increasing difficulty of the game, the player's running speed also increases during the game. The small arrow on the time indicator always pinpoints the direction the player is facing, and the player also has a map to help him out of each maze. The player may press the FIRE button to view a map of the current level in overhead form which shows the location of the player, the Zots, the key and the exit.
As the levels progress the increasing difficulty also affects the map, such as making the map invisible (especially on black wall levels), making the Zots invisible or making the player or the key invisible. The map is never rendered to be completely useless, so 'something' will always be shown regardless the current level state. Viewing the map, however, may cause the player to be vulnerable as the player must stand still to view the map while the Zots can move freely during that time.
Although not shown on the map, there are multiple types of doors in each maze. They can be found easily as the floor is colorfully vibrating in front of a door on a nearby wall. There are five types of doors which only the player can use; the Zots cannot. The player will automatically stop running each time they reach one of these colorful sections, and the time will not decrease while standing on it. The player must take these into account when running away from Zots.
Door with up arrow. The exit of the maze. Only accessible if the player has acquired the key. These are only found at the east walls of each maze, and are shown on the map at early stages.
Ramayan book in gujarati pdf free download. Door with double up arrows. Warp exit, which transfers the player ahead two levels instead of one. Only accessible if the player has acquired the key and has seen the normal exit before. These warp exits only appear at the east walls of the maze.
Door with two side arrows. Teleporting doors. Upon entering, they transfer the player to a random location of that particular maze. They can be extremely useful for escaping from the Zots and saving precious level time at higher stages. The random teleportation may also be valuable help in finding the key, as sometimes the player will spontaneously grab the key during the 'teleportation'. However, there is always a slight chance of being teleported right in front of a Zot. They can appear on almost every wall.
Door with double down arrows. This door sends the player back to the previous level, and is considered an obstacle, especially at black wall levels where all doors are invisible. Like teleporting doors they can be seen frequently on many walls.
Doors with 'cb db' symbol. This door cannot be entered, but staring at it will award the player with up to 1000 bonus points as long as they continue to face it. Turning away and turning back will not restore the scoring ability. Being a secret door they are quite rare, but can appear everywhere and are invisible on the level map. The symbols are the initials of the game's programmer and his wife of the time.
Spider Maze Atari 2600 Emulator
The player has three initial extra lives when starting a new game. Every time a Zot catches the player, he or she loses one life and reappears at a random location in the level with the same time he had before the unfortunate event (the player will also not lose the key). The player may also gain extra lives (maximum four) by earning a certain number of points. Ansys crack free download. Points are awarded for wandering through tunnels, exiting the level as soon as possible, or finding the 'cb db' secret doors.
References[edit]
- ^ abHague, James. 'The Giant List of Classic Game Programmers'.
- ^'Tunnel Runner'. Atari Mania.
- ^'Did CBS Electronics deliver the 1st FPS in 1983, on the Atari 2600, w/ Tunnel Runner via RAM Plus?'. 8-Bit Central.com. March 6, 2014.
External links[edit]
- Tunnel Runner TV commercial
Spider Maze Atari 2600 Game
Publisher(s) | CBS Electronics |
---|---|
Designer(s) | Richard K. Balaska Jr.[1] |
Platform(s) | Atari 2600 |
Release | |
Genre(s) | Maze |
Tunnel Runner is a first person maze game released by CBS Electronics in 1983 for the Atari 2600.[2] It was programmed by Richard K. Balaska Jr.[1]Tunnel Runner is one of three CBS games for the Atari 2600 with an additional 256 bytes of RAM in each cartridge, a feature promoted by CBS as 'RAM Plus.'[3] The other two RAM Plus games are Mountain King and the port of Omega Race.
Gameplay[edit]
The game offers two modes of gameplay. The GAME1 mode is a campaign mode, with pre-programmed levels that never change. GAME2 mode generates random mazes for each level.
In the game, the player has a first person view of a maze to navigate. The task is to locate and use the exit door of the labyrinth within a certain time limit. Whilst many mazes have multiple exit doors, the player must find the key hidden somewhere in the labyrinth. Once the key is obtained the player can leave and progress to the next maze. However, if the player could not find a way out of the labyrinth within the time limit they have to repeat the level upon finding the exit. At higher levels the available time decreases considerably.
Apart from the time limit, there are many other obstacles in each level. Several creatures - called Zots - are scouting the tunnels, looking for the player. Unarmed, the player must avoid them at all costs in order to quickly find the key and exit to the next level. This is quite easy at the start, but later the game becomes harder by placing more Zots on each level (up to a maximum of four). Above all this, the Zots get faster and faster up to a certain limit and at higher levels they can even pass through walls. This is not a glitch, the manual refers to this as 'Zot magic'. Because of the Atari's limitations, the game lacks a turning animation when changing directions, so it is easy to become disoriented, especially when the Zots are chasing the player. It is also worth mentioning that the walls' colour constantly changes in each maze. The most difficult levels have black walls where only the floor is visible and the doors themselves cannot be seen (making it impossible to know what type they are). Tunnel Runner features many black levels in a row periodically, making them a real challenge to pass.
To compensate the increasing difficulty of the game, the player's running speed also increases during the game. The small arrow on the time indicator always pinpoints the direction the player is facing, and the player also has a map to help him out of each maze. The player may press the FIRE button to view a map of the current level in overhead form which shows the location of the player, the Zots, the key and the exit.
As the levels progress the increasing difficulty also affects the map, such as making the map invisible (especially on black wall levels), making the Zots invisible or making the player or the key invisible. The map is never rendered to be completely useless, so 'something' will always be shown regardless the current level state. Viewing the map, however, may cause the player to be vulnerable as the player must stand still to view the map while the Zots can move freely during that time.
Although not shown on the map, there are multiple types of doors in each maze. They can be found easily as the floor is colorfully vibrating in front of a door on a nearby wall. There are five types of doors which only the player can use; the Zots cannot. The player will automatically stop running each time they reach one of these colorful sections, and the time will not decrease while standing on it. The player must take these into account when running away from Zots.
Door with up arrow. The exit of the maze. Only accessible if the player has acquired the key. These are only found at the east walls of each maze, and are shown on the map at early stages.
Ramayan book in gujarati pdf free download. Door with double up arrows. Warp exit, which transfers the player ahead two levels instead of one. Only accessible if the player has acquired the key and has seen the normal exit before. These warp exits only appear at the east walls of the maze.
Door with two side arrows. Teleporting doors. Upon entering, they transfer the player to a random location of that particular maze. They can be extremely useful for escaping from the Zots and saving precious level time at higher stages. The random teleportation may also be valuable help in finding the key, as sometimes the player will spontaneously grab the key during the 'teleportation'. However, there is always a slight chance of being teleported right in front of a Zot. They can appear on almost every wall.
Door with double down arrows. This door sends the player back to the previous level, and is considered an obstacle, especially at black wall levels where all doors are invisible. Like teleporting doors they can be seen frequently on many walls.
Doors with 'cb db' symbol. This door cannot be entered, but staring at it will award the player with up to 1000 bonus points as long as they continue to face it. Turning away and turning back will not restore the scoring ability. Being a secret door they are quite rare, but can appear everywhere and are invisible on the level map. The symbols are the initials of the game's programmer and his wife of the time.
Spider Maze Atari 2600 Emulator
The player has three initial extra lives when starting a new game. Every time a Zot catches the player, he or she loses one life and reappears at a random location in the level with the same time he had before the unfortunate event (the player will also not lose the key). The player may also gain extra lives (maximum four) by earning a certain number of points. Ansys crack free download. Points are awarded for wandering through tunnels, exiting the level as soon as possible, or finding the 'cb db' secret doors.
References[edit]
- ^ abHague, James. 'The Giant List of Classic Game Programmers'.
- ^'Tunnel Runner'. Atari Mania.
- ^'Did CBS Electronics deliver the 1st FPS in 1983, on the Atari 2600, w/ Tunnel Runner via RAM Plus?'. 8-Bit Central.com. March 6, 2014.
External links[edit]
- Tunnel Runner TV commercial